2008年2月27日星期三

Try to discuss the successful 1 of essential factor of amusement project: : Happen from green dimension wound scene( lwcj.com)

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Reviewing the leisure amusement field of present China and world, its big scale develops rapid change, make one wonder at. Amusement project pattern is numerous, emerge endlessly. Except the mahjong house, bowling house as well as horse race and hall of song and dance , swimming and etc. traditional sport amusement project outside, use the novel amusement project of modern high-tech development to show more to lose in thought odd glamour. When number does not win several amusement project in, as soon as some amusement projects appears , had been spread extensively , even becomes trendy in whole world. Like the popular happiness ball of 50 decade, in former few years, it is popular to shout to pull circle , flies to coil , the sports such as billiards and Karaoke leisure amusement project, in our country, have won the effect that very much causes a sensation. Love your golf in America , go up the child that takes off to the first yard( the president Clinton a) in ordinary common people , is very much indulged in this sport amusement project. Fan your golf has assaulted once seriously the rate of seat of honor of film, come well Wu have have to order his actor prohibits to attend fan your golf amusement, evidently its deep influence. Additionally, some amusement projects have gone through a century , and even some centuries still durable do not decline , receive deeply people like. Such as lamp meeting, dragon boat, kite and the mahjong of China, tennis, the hall of song and dance, nightclub and the cards of foreign country , golf sport, there is very strong vitality in people. But also having some sports the experience of leisure amusement project is desolate and declines. All can't help ask: What is the successful essential factor of amusement project actually?

The amusement

1: Have the peculiar

2: Accord with

3: It is unique

This 3 essential factors of " success " are short of one cannot, this is to must insist the principle " thirty percent of merit" of implementing when we develop sport and leisure, amusement project. Following we for this 3 successful essential factors make further analysis:

( one) the amusement

Design " claim amusement design success ", what point is that when you are conceiving a kind of amusement , and are this kind of amusement creative idea, must guarantee that this kind of conception or creative idea can get successfully. And the standard of amusement design success has only one, can get people like. Do that end and how about talent accomplish people to like? From amusement psychoanalysis, suming up is: One is successful to entertain to design project, must can bring people comfortable enjoyment, peculiar novel, breathtaking stimulate or one Bo win or lost. Also is the amusement that we usually say "4". Enjoyment , hunt for novelty sex, riskiness and antagonism. Have no amusement project of above-mentioned property, will not get masses for necessity like.

Amusement

People need to get the relax on spirit beside tense work , always hope when relaxing under certain condition to entertain that can be comfortable, satisfied. So, the design of leisure amusement project, first, should consider to design a graceful comfortable environment, relaxed happy atmosphere and attentive satisfactory service. This entertain designer should the enjoyment design principle of notice. Even if leting you contribute to flow out the gymnasium of sweat , will also design environmental graceful, equipment luxury and service and guidance is eagerly attentive and attentive , can feel a kind of special enjoyment and satisfaction when you carry out health-building exercise. This and those have only some pieces of iron lumps, it is to can not be mentioned in the same breath to buy ticket to go in from the gymnasium claimed that had been practiced. Lift a example again , have a friend to say for me, golf sport is very simple, one is wonderful, a ball, take shovel when dig hole on the ground may play. If being so simple really instead of pursuing comfortable enjoyment, golf is impossible to become the noble sport project of today. So, amusement design must be exquisite to enjoy.

Amusement

New, odd, special amusement project can most arouse the interest of people , can most arouse sensation, this is why? Analyse from the amusement psychology of people, always hope to accept new thing , also like to select the place that has not gone to go sight-seeing to view and admire always even as very ordinary travel sightseeing. Again interesting amusement project can also have to play loathe time, so, any swim happy site or travel land will always alternate pattern constantly, it is frequently new to update content or form , then can make it play frequently. Novel unique amusement design can satisfy hunt for novelty amusement desire, get the effect of succeeding instantly and defeating opponent by surprise move.

When love Er special company moves child slide for the first time pond side, together with water supply system, when making the slide on first water, the design of his peculiarity is thought about , fresh creative idea has won summer with day a great rejoicing of bathing place. Wear the colorful people that swim to pack to gush to water slide. After this, the designers of water slide alternate the quantity of water supply and the geometry parameter of water slide constantly. Have created speed to reduce slide, waterfall slide, revolving slide and the slide of fried dough twist , enclose a lot of kind waters such as slide and transparent slide on slide type. In water slide, have again increased pattern , have designed slide water curtain and slide to spurt and the peculiar patterns such as lamplight acoustic background. Afterwards, again have got wave to put slide, vortex slide and large scale year raft slide , surfing drifts about slide and make the appearance of wave pool etc., making entertaining on water unceasing more renovate , have formed the world on the water of numerous colored similar brocade. Make making great effort novel play water paradise design have gotten maximum success.

Have attracted countless visitor on the contrary with this fiery momentary world park, build garden because of being repeating nation wide constantly, it is stereotyped , or is similar, have not put out what again new Yi. Therefore, have lost gradually in the past splendor, some local world park has even been faced with difficult condition. Even if managing yet good world park, have to also begin to notice to increase item or alter item , make landscape and participation break immutable management concept in amusement with great efforts , attract visitor again.

Entertaining

Entertaining to design also often select stimulate. The amusement project of breathtaking stimulate can most satisfy young person to compete the amusement of strong aggressive, brave adventure , is psychological. The more soul-stirring project is interested the more, people experience excitement from this kind of breathtaking amusement and are excited. This is the risky kind of amusement design claimed in amusement design. There are the amusement project of many exquisite breathtaking stimulates, if rapids gushes , enters , super train and pirate ship and move sense film etc. to entertain project, let you feel panic invariably extremely. The game of this kind of brave person, surmount others, win since already, have very strong challenge and temptation. What most let one wonder at is that upper air Xuan jump , also is foreign word translates is the limit sports project of " jump move very much ". From the high mast of 30-50 rice or on steep cliff, jump to jump, person falls for the rope freedom that brings department well. Though fall type jumps to jump very much is very safe, whole world totals having the safety of last million Xuan jump to take notes , but this kind of approximation jump building , jump the breathtaking scene of precipice, have mentioned the heart of audience right off throat side.

In recent years, the upper air of excited popular feeling Xuan jump to again have got new development, creation has made a kind of upper air of " rocket type " Xuan jump and" flight type" upper air Xuan jump. People are had been launched instantly suddenly from the upper air of 10 meters of ground 4 or 5 , or in 3 or 5 the back and forth in the 10 meters of high long upper air of near 100 meter dangles to" fly ", make one sigh to stop for sight really. Numerous audience is done gaping by this breathtaking peculiar scene , admires the brave courage of " fly person ". Participator though send a burst exclaim sound of battle array constantly, but people vie with each other in still land will make one earthshaking brave experience, round once" heroic dream", " improperliness flies person is not brave man ". This is the alone some glamour of " riskiness design " in amusement design.

Entertaining

The antagonism design of amusement project is also very important. Everybody has a kind of compete winner is aggressive , one Bo the amusement psychology of win or lost, especially in sports, victory or defeat decision everything. When advocate " friendship first , have a match second " ball game, having no ball games absolutely for today commercialized so oppose , is intense, excellent and pretty. Amusement is also the same, as imitating gun battle and laser to hit UFO, water war, body sense game machine and etc. amusement project , it has strong confrontation color. So long as one divides win or lost, has got the confrontation of the aspectses such as ability, intelligence and boldness , interest, stimulate and challenge from this concurrent.

Somebody worries about that has emphasized the antagonism of amusement design , has got the win or lost of victory or defeat , can cause the psychology of gamble. Actually, the amusement property of antagonism design has also contained gamble. I think that generalized gamble exists everywhere , even if the weather of today rains , are you still fine day? May also take to bet. Make investment to choose , professional choice and stock trade , as which, may incorporate the category of gambling into broad sense. Can again use for example the amusements such as cards, mahjong brand and game machine to make healthy amusement , may also become gamble tool. In a word, any matter before when have not reached result, any a kind of choice made has the gamble nature on broad sense. Material award or the spiritual award in amusement project may reach the positive effect that arouses amusement interest and encourages success to get victory. So, the antagonism design in amusement design is also a important factor of amusement design success. I absolutely not advocate gamble here, the ultimacy difference of two lies in " appropriateness" and" social effect". Look from the viewpoint of sociology: Any harm social confrontation of win or lost will belong to criminalness gamble to ban , and encouragement, win or lost and the confrontation in amusement design should be the goals that amusement project designer pursues painstakingly.

4 above particularities that I say and that amusement design success considers , enjoyment , hunt for novelty sex, riskiness and antagonism. This is to leave from amusement psychological angle, the amusement that elaboration people like project deserved attribute. Entertain project whether win people like , is still often been accustomed to by social environment and national culture , the consumer consciousness of region, the various factors such as sex and the age of as well as consumer object influence. As America unclothe clothing dance easterner do not accept easily. European polo does not be also popularized very much in China. Even consumer consciousness and the national habit of the domestic different region of our country are also not the same; The amusement of child and old man is psychological , ability and intelligence, is not identical with young person. So, amusement is successful as designing , synthesize study society, politics, economy, culture, habit, environment, psychology and amusement, then can create for many conditions such as elephant to get deeply the amusement project that people like.

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